Tomb Raider dev house faces another workforce cut June 10, 2009Posted by tombraiderfanboy in Crystal Dynamics, Eidos.
Tags: Crystal Dynamics, Eidos, kotaku, lay-off, workforce cut
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Following last January’s workforce cut at the Tomb Raider dev house, Crystal D yet again faces another round of “resource-focusing”. This time, 25 employees are being laid off. Eidos cites the company’s “continued drive to focus resources at the studio” — as they did last January — as the reason for the layoffs.
“We can confirm that Crystal Dynamics has made a reduction of approximately 25 people at the San Francisco studio. This decision is a reflection of the continued drive to focus resources at the studio. We would like to thank all of the employees affected by this difficult decision for their hard work during their time at Crystal and we wish them all the best in the future.”
Let’s see then just how focused the next Tomb Raider game will be.