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Final Fantasy XIII engine likely to be used for Eidos IPs June 13, 2009

Posted by tombraiderfanboy in Eidos, Future Games, Square Enix.
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Crystal Tools, the Square Enix engine behind Final Fantasy XIII, may very well be the next engine [insert Eidos title here — Tomb Raider?] will be developed on.

In an extensive interview with Gamasutra, Yoichi Wada and Phil Rogers, the respective CEOs of Square Enix and Eidos, confirmed plans of tech exchange between the two companies for future games.

That means Tomb Raider Underworld’s Crystal Tech engine (yes, it’s also a “Crystal” technology) could be used for a ‘Raideresque Final Fantasy action/adventure title some day in the future, while Final Fantasy XIII’s Crystal Tools could pave the way for an ambitiously innovative — gasp! — Lara Croft RPG.

Yoichi Wada points to the differing areas of strength both companies have in terms of game development, “so in that sense the technology, as well as the technology exchange, is also going to be mutually beneficial.”

The Square Enix boss also seems enthusiastic about the prospect of the exchange. “I believe that we would have to forcibly start that kind of a process.” As are we — if only because it would be interesting to see something… unexpectedly wowsome.


Square Enix, Eidos to hold company summit for talent, tech sharing June 13, 2009

Posted by tombraiderfanboy in Eidos, Square Enix.
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“It’s coming, yeah. This month.” Eidos CEO Phil Rogers has confirmed plans for a summit where key figures from both the Final Fantasy and Tomb Raider publishers will be in attendance.

On the possibilities of the exchange, Rogers doesn’t mind showing his excitement. “We’ve loved the pace, internally, that things seem to be [at]. There’s a lot of planning and thought leadership.

“Some initiatives that we talked about: we have anacademy of experts; we’re going to take our studio leadership structure and key engineers, and have attendees and participation from the Square Enix side, and that’s fantastic.”

Yoichi Wada, Square Enix CEO and president, has also confirmed that “Square Enix engineers are going to be participating in that as well, so there is going to be a lot of exchange going back and forth, in that sense.”

“So there’s genuine excitement in the business,” shares Rogers, “And it’s lovely to be able to say that, actually. I really love that it’s true. We’re a very product-focused company now, and this combination feels right.”

Good things can only come from a thing such as this. Let’s hope we’ll all feel just as well about the combination.