Tags: Crystal Dynamics, eric lindstrom, game developer, postmortem
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Tomb Raider Underworld is Game Developer’s June-July game cover for 2009. The US-based gaming trade publication goes in-depth with Crystal Dynamics on the challenges and the successes of the Redwood-based studio developing the game.
Eric Lindstrom, former Creative Director at Crystal Dynamics, opens up about the earliest decisions about the Tomb Raider sequel and why and how they changed it later on. “Tomb Raider: Underworld was originally planned as an ‘easy’ sequel to the previous game in the series, using the same toolchain — but it never quite works out that way. Eric Lindstrom describes the process, highlighting instances in which the team wasn’t able to avoid known problems.”
You can hop on to the official Game Developer site to get yourself a copy in print or digital format.