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Tomb Raider dev house faces another workforce cut June 10, 2009

Posted by tombraiderfanboy in Crystal Dynamics, Eidos.
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Following last January’s workforce cut at the Tomb Raider dev house, Crystal D yet again faces another round of “resource-focusing”. This time, 25 employees are being laid off. Eidos cites the company’s “continued drive to focus resources at the studio” — as they did last January — as the reason for the layoffs.

“We can confirm that Crystal Dynamics has made a reduction of approximately 25 people at the San Francisco studio. This decision is a reflection of the continued drive to focus resources at the studio. We would like to thank all of the employees affected by this difficult decision for their hard work during their time at Crystal and we wish them all the best in the future.”

Let’s see then just how focused the next Tomb Raider game will be.



Amelia Croft awarded Best Mom May 7, 2009

Posted by tombraiderfanboy in Fan Pulse, Underworld.
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We all know the story of Amelia Croft and how she ended up in Helheim, mindless and seemingly with an appetite for blood. But before she was a thrall, she was a caring mother, and that’s what Kotaku saw in Amelia above all — “because not even good moms get it right all of the time — and how was she supposed to know that sword would teleport her, her husband would die and her daughter would be left an orphan?”

You can jump through here to read the full Mommy Dearest feature, presenting the best and worst mothers in gaming. Should be a good read considering it’s almost Mothers’ Day.

Sales disappointment round-up: Crystal Dynamics gets workforce cut, Lara to face “female-friendly” makeover January 10, 2009

Posted by tombraiderfanboy in Crystal Dynamics, Eidos, Lara Croft, Underworld.
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This picture just got a whole new meaning.

Following Eidos’ announcement that the 1.5 million unit-sales of Tomb Raider Underworld were below forecasts, Kotaku is reporting that 30 Crystal Dynamics employees have been laid off to “to eliminate redundancy and give the studio tighter focus moving forward.” Eidos still appears to be looking forward, however, as chief financial officer Robert Brent tells Times Online of the company’s plans of “revising the look and play of Tomb Raider.” Brent puts it this way:

We need to look at everything, as we develop the next game. Look at how Batman changed succesfully, from the rather sad character of the Michael Keaton era to the noir style of The Dark Knight.

Question is, after the less than stellar performance of Underworld, are the rest of the world still looking forward to anything at all — have they even been?

Lara Croft journeys to unearth “Mustache of Life” December 3, 2008

Posted by tombraiderfanboy in Lara Croft.
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Although Kotaku had to do a recast of votes due to some technical problems, the results are finally in for the site’s snazzy Tomb Raider box art contest. The creepy-looking Tom Raider: The Quest for the Mustache of Life entry bagged first prize while the Princess of Persia-esque rendition of Lara Croft in Tomb Raider: New Worlds got second.

The mind behind the cross-dressing Tom Selleck box art gets a copy of Tomb Raider Underworld, while the genius behind the New Worlds artwork will get…”something”, which Kotaku will still have to figure out.

Lara Croft top-bills “Room Raider” in Tomb Raider box art contest November 30, 2008

Posted by tombraiderfanboy in Lara Croft.
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Kotaku’s Tomb Raider Box Art Contest has turned in quite an interesting bunch of final entries, ranging from serious, epic-looking art, to naughty Alison Carroll Photoshop madness.

Earlier on, the Tom Braider entry generated some amount of buzz when Kotaku featured it on its front page, but the final gallery proves that there are other entries more worthy of front page buzz. Below are but a few examples:

As of press time, Kotaku has yet to announce the winning entry. Tomb Raider Fanboy will keep you posted so you’ll know when they do. For the meantime, why not vote for your favorites? That is, if it will still be counted.

UPDATE [02DEC2008]: Kotaku is doing a recast of votes for the contest. Something went wrong with the first one apparently. Go ahead and vote (or re-vote) here.