Eidos to push for more “character-driven” games May 28, 2009Posted by tombraiderfanboy in Eidos, Future Games.
Tags: character, Eidos, happiness, phil rogers, Square Enix, vision, yoichi wada
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Eidos CEO Phil Rogers, in an interview at Square Enix Holdings, has reiterated the British firm’s vision for their games: “to create innovative, high-quality, character-driven games and gameplay experiences.” Rogers says this vision has served as “a good driver, a good focus for us” towards “a content-creation business with supreme sales and marketing talent around that.”
Our radar’s picking up signal of a more Lara-driven Tomb Raider game, folks — as should a “high-quality” one but…we’re getting nothing. We’re sticking to Square Enix’s mission towards consumer happiness.
Tags: anniversary, cg society, character, jonathan rush, Lara Croft, model, Underworld, workshop
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Jonathan Rush, the man behind the character models for Tomb Raider Anniversary and the Wii version of Underworld, is set to give a workshop on “Modern Game Character Creation,” an eight-week course sponsored by CG Society.
The workshop will give you a hands-on experience creating and modeling your own character. Rush will guide you through the conceptual stage and the modeling stage itself covering various topics from hard surface modeling, detail-adding, creation of in-game mesh, adding textures, to adding the finishing touches to your own Lara Croft creation.
Registration’s until 21st May. Classes start on the 25th. Should be a good way to jump-start your career in the gaming biz. Just make this jump to CG Society for more details.
You can hop on to Jonathan Rush’s official website to view his own character creations, as featured in an earlier Fanboy post together with other unofficially released ‘Raider artworks.