Tags: classic, fan art, Lara Croft, nicobass, pose, provocative, sexy
Nicobass, you are awesome (yes, they are fan-made, and yes, there are LOADS more through the link). That is all.
Angelina Jolie: Megan Fox won’t do Lara Croft justice June 25, 2009Posted by tombraiderfanboy in Hollywood, Lara Croft, Tomb Raider 3 (Film).
Tags: angelina jolie, film, Hollywood, Lara Croft, megan fox, remake
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“Angie isn’t a fan of the Transformers films and believes Megan won’t do the Lara Croft character justice. She’s also annoyed because she thinks Megan copies everything from her, from her tattoos to her style,” said a source close to the actress.
Oddly enough, Megan Fox has recently spoken about the issue (yet again) at a Beverly Hills press con for Transformers: Revenge of the Fallen, merely echoing what she said in May: “I think that’s a role that Angelina Jolie mastered, and I would never attempt to take that over from her.”
Case closed? You bet. Let’s keep those claws in check, Angie.
Tags: e3, Fan Pulse, gaming, hottest, Lara Croft
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Among other sizzling leading ladies of gaming, that is. Thanks to Obama Girl for surveying E3 ’09.
Tags: dan lin, Hollywood, Lara Croft, origin, reboot, terminator, warner bros, young
Dan Lin, producer of the Warner Bros’ re-imagining of Lara Croft’s origin, has shared some new details on the Hollywood reboot of Tomb Raider. Speaking to About during the ‘black carpet’ premiere of Terminator: Salvation, Lin confirmed that the movie is indeed in the works. “We’re rebooting Lara Croft as well. Really excited – it’s a great origin story that we’re going to tell. A very character-oriented I would say more realistic than the past Lara Croft movies.”
Since the movie will feature an origins story, the Terminator producer said that it will feature “a younger Lara Croft.” No actress, however, has been cast yet for the iconic role, according to Lin. He also emphasized that the reboot will focus on Lara’s character, likening it to Terminator: Salvation: “I would say it’s like Terminator – character-driven action. I think for me the Lara Croft games and movies have gone a little too action-oriented. I wanted to have action, but with character.”
We’ll definitely have more on the Hollywood reboot as new details come in. Be sure to keep it here on Tomb Raider Fanboy.
Tags: Crystal Dynamics, develop 100, e3 2009, Eidos, game studio, Lara Croft, successful, tomb raider, Underworld
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The 2009 edition of book series Develop 100 has ranked the Tomb Raider dev house as the 43rd most bankable game studio of the world, beating the likes of Bandai Namco, Bioware, Bungie, Rare, and, yes, Square Enix. Published by Develop, Develop 100 ranks the world’s most successful game studios based on a variety of criteria, including critical success or review scores, industry standing, and sales data of their respective games.
Tomb Raider Underworld, the most recent title developed by Crystal Dynamics, only sold an estimated 1.5 million units as of January 2009 — a sales count, despite surpassing the million mark, deemed disappointing by Eidos for Lara Croft’s eighth outing. This was followed by 30 Crystal Dynamics employees being laid off “to eliminate redundancy and give the studio tighter focus moving forward” and a directive for a Lara Croft make-over for the next game. Underworld has since reached 2.6 million units sold, ranking the game sixth lowest-selling of all nine major outings of the franchise.
The game, however, has received generally respectable reviews, garnering 75 out of a possible hundred on Metacritic, which has led Eidos to give Crystal Dynamics directive to solely focus on the Tomb Raider franchise. Ian Livingstone, Eidos life president, has hinted that Crystal Dynamics is already hard at work on the ninth entry to the series, saying that “remarkable things” being added to the game will make you say “Oh Lara, I love you so much!”
In February, a Crystal Dynamics representative said that “it’s too soon to say anything about the next game,” and while Lara’s next game does seem to still be tightly under wraps, Eric Lindstrom, former creative director at the Redwood-based team, hinted in November 2008 that there have been talks of adding a multiplayer feature to the next game.
This was substantiated by Crystal Dynamics’ March ’09 job openings, which included an Online Programmer, whose job is to collaborate with “designers, artists, and other programmers” — as the job description puts it — “to develop and iterate on an online functionality including areas like multiplayer, user content sharing, community features, game metrics, etc.” While there is no solid indicator of what Ian Livingstone exactly means by “remarkable things,” perhaps a safe bet would be the added functionality of multiplayer in the Laraverse.
As E3 2009 closes in, we are still left guessing if Lara will even be making an appearance at the expo. Of Eidos’ portfolio, only Deus Ex 3 has so far been confirmed to be shown at the event. While fans of Tomb Raider are no doubt enthused at the prospect of a ninth Lara game, Crystal Dynamics would do well to focus on the more essential part of making a game — its development, rather than its advertisement.
Stay tuned to Tomb Raider Fanboy for all the latest and newest and Lara Croft and Tomb Raider.
Tags: anniversary, cg society, character, jonathan rush, Lara Croft, model, Underworld, workshop
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Jonathan Rush, the man behind the character models for Tomb Raider Anniversary and the Wii version of Underworld, is set to give a workshop on “Modern Game Character Creation,” an eight-week course sponsored by CG Society.
The workshop will give you a hands-on experience creating and modeling your own character. Rush will guide you through the conceptual stage and the modeling stage itself covering various topics from hard surface modeling, detail-adding, creation of in-game mesh, adding textures, to adding the finishing touches to your own Lara Croft creation.
Registration’s until 21st May. Classes start on the 25th. Should be a good way to jump-start your career in the gaming biz. Just make this jump to CG Society for more details.
You can hop on to Jonathan Rush’s official website to view his own character creations, as featured in an earlier Fanboy post together with other unofficially released ‘Raider artworks.
Tags: angelina jolie, film, joliephobia, Lara Croft, megan fox, role
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Megan Fox is frightened of Angelina Jolie. “I haven’t had the opportunity to meet her and I try to avoid that because I’m afraid.” The question, however, is why? “Angelina’s a powerful person and I bet she would eat me alive. I guess that is why I’m afraid of her.”
Would she eat her alive if she took on her previous film roles? The Transformers star is sharing that “there have been a lot of films I’ve had to pass on because I don’t want people thinking I’m trying to emulate her.”
Now, we’ve no clue as to what exactly those films are, but we’ve reason to believe that the upcoming Tomb Raider reboot from Warner Bros. could have been one of them. Taking on the ‘Raider films is one of the turning points in Angelina’s career, and what other Jolie role but Lara Croft could be more identifiably Jolie?
While Megan has officially denied her involvement in the film in January, her camp refused to comment when asked whether the actress would accept the Lara Croft role in case it was offered or not. But if the Tomb Raider reboot was indeed one of the films she turned down because of her Joliephobia (provided it was offered), then perhaps we can strike out Megan Fox for good as the next Lara Croft.
Definitely more on the Hollywood reboot as it develops, if it does, which it will.
Tags: gchs, high school, Lara Croft, yearbook
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What if characters from different video game titles went to the same school? What if that school was called Gaming Characters High School? What would Lara have been like to, say, Samus Aran? Mario? Leon Kennedy?
Well, PWNorDIE is showing you two leaves of the yearbook of Lara’s what-if high school batch. This is what it might look like (click on image to embiggen). Can you spot our favorite tomb-raider?
Tags: explain, karima adebibe, kids, picture, wii
Fan Feature: The many moods of Lara Croft May 1, 2009Posted by tombraiderfanboy in Fan Pulse, Lara Croft.
Tags: dusan, expressions, Fan Pulse, fuzzycroft, Lara Croft, moods, xna lara
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A shift in dev team. A change in engine. A jump from one publisher to another. Through the years (thirteen years, to be exact), through the many dramas in her tenure as tomb-raider, Lara has become more comfortable showing her emotions, especially after the many twists and turns of her life career of being a Eidos’ flagship vixen. Fortunately, we’ve fuzzycroft of Tomb Raider Forums to capture these different sides of Lara…putting it into comparison with her circa 1996 self.
Created with the infamous XNA Lara program developed by Dusan, this work by fuzzycroft shows that Lara is indeed capable of showing all sorts of expressions. Fuzzy is not alone in making the different facets of Lara’s personality known, however. Folks over at Tomb Raider Forums have managed to create hail-worthy Lara Croft artworks through XNA Lara, ranging from recreations of Lara’s classic ’90s poses, renders of what-if video game crossovers, to high fashion-esque shots of Lara in her raiding outfits. Truly, XNA Lara has become a ‘Raider phenomenon within the Lara Croft fandom.
Every now and then, Tomb Raider Fanboy will endeavor to bring you exceptional fan creations inspired by anything Lara Croft and Tomb Raider, and this is one of them. Hop on to Fan Pulse to see what we’ve featured so far.