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Colin O’Malley on possible involvement in ‘Raider 9 May 14, 2009

Posted by tombraiderfanboy in Crystal Dynamics, Future Games, Music.
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Colin O’Malley, the man behind the epic (!) orchestral score for Tomb Raider Underworld, isn’t quite sure if he’ll be working on Tomb Raider music for a second time. “I’m not sure if I’ll be involved in the next game or not,” the Emmy-nominated composer has told Fanboy. “I don’t think that decision has been made yet.”

There has been no official word on the development of Tomb Raider IX, but Eidos life president Ian Livingstone have somehow hinted that it’s at least gone past pre-production phase, saying that “there are some remarkable things we’re doing in the next Tomb Raider to make you say, ‘Oh Lara, I love you so much!'” While Lara’s ninth game may very well be underway, crafting the musical score for the game would only come once a playable build is in place.

In an earlier interview with Tomb Raider Forums, Legend composer Troels Folmann shared that before doing the score, “I read all the conceptual documents, story scripts and played the game.” Scoring a game would undoubtedly entail having to see the game in motion, and it would make sense if Crystal Dynamics has yet to make a decision on the music and the composer for the next ‘Raider outing.

In his official website, Colin O’Malley writes that scoring Underworld “was a bit of a departure for me, as the score involves a lot of non-traditional ambience and sound scapes.” A core element of the score, he shares, “is a choir I recorded with a small group of composers in Salt Lake City, Utah.” He adds that “the choir was heavily processed to create an ominous, watery sound that fit well within the ‘underworld’.”

As Team Lara stealthily works on certain “remarkable things,” we are left to just hope for the best of the franchise. Question is, do you think Colin O’Malley will achieve that best that Crystal D can offer? Think back, play back, listen back…to the wonders of the score of Tomb Raider Underworld, then have your say.

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