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Eidos life pres recounts days of Team Lara in ’96 May 8, 2009

Posted by tombraiderfanboy in Eidos.
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“It was estimated that around 50,000 copies of the game would sell but we ended up selling seven and a half million.”

In a seminar for animation students in Kochi, India, this is what Ian Livingstone — now life president of Eidos — had to say about the humble beginnings of Tomb Raider. The Animation Arena-organized series of seminars served as a venue for Livingstone to detail the production and pre-production stages of Lara’s genre-defining debut in ’96.

Recognizing India’s “high quality talent pool” and its potential as a main player in the animation industry, Livingstone said that “the next step for India is to make works for the global market.” Lara’s gone global with the backing of a tiny team of passionate game developers. India can, too. More through this jump.

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